Entity
com.hypixel.hytale.server.core.entity.Entity
Entity(World)Entity()markNeedsSave(): voidsetLegacyUUID(UUID): voidremove(): booleanloadIntoWorld(World): voidunloadFromWorld(): voidgetNetworkId(): intgetLegacyDisplayName(): StringgetUuid(): UUIDsetTransformComponent(TransformComponent): voidgetTransformComponent(): TransformComponentmoveTo(Ref, double, double, double, ComponentAccessor): voidgetWorld(): World
Player
com.hypixel.hytale.server.core.entity.entities.Player
getComponentType(): ComponentTypePlayer()copyFrom(Player): voidinit(UUID, PlayerRef): voidsetNetworkId(int): voidcreateDefaultInventory(): InventorysetInventory(Inventory): Inventoryremove(): booleanmoveTo(Ref, double, double, double, ComponentAccessor): voidgetPlayerConfigData(): PlayerConfigDatamarkNeedsSave(): voidunloadFromWorld(): voidapplyMovementStates(Ref, SavedMovementStates, MovementStates, ComponentAccessor): voidstartClientReadyTimeout(): void
World
com.hypixel.hytale.server.core.universe.world.World
World(String, Path, WorldConfig)init(): CompletableFutureonStart(): voidstopIndividualWorld(): voidvalidateDeleteOnRemove(): voidisIdle(): booleantick(float): voidonShutdown(): voidsetTps(int): voidsetTimeDilation(float, ComponentAccessor): voidgetName(): StringisAlive(): booleangetWorldConfig(): WorldConfiggetDeathConfig(): DeathConfig
AnimationUtils
com.hypixel.hytale.server.core.entity.AnimationUtils
AnimationUtils()playAnimation(Ref, AnimationSlot, String, boolean, ComponentAccessor): voidplayAnimation(Ref, AnimationSlot, String, String, boolean, ComponentAccessor): voidplayAnimation(Ref, AnimationSlot, String, String, ComponentAccessor): voidplayAnimation(Ref, AnimationSlot, ItemPlayerAnimations, String, ComponentAccessor): voidstopAnimation(Ref, AnimationSlot, ComponentAccessor): voidstopAnimation(Ref, AnimationSlot, boolean, ComponentAccessor): voidplayAnimation(Ref, AnimationSlot, String, ComponentAccessor): void
ChainSyncStorage
com.hypixel.hytale.server.core.entity.ChainSyncStorage
getClientState(): InteractionStatesetClientState(InteractionState): voidgetInteraction(int): InteractionEntryputInteractionSyncData(int, InteractionSyncData): voidupdateSyncPosition(int): voidisSyncDataOutOfOrder(int): booleansyncFork(Ref, InteractionManager, SyncInteractionChain): voidclearInteractionSyncData(int): void
EntitySnapshot
com.hypixel.hytale.server.core.entity.EntitySnapshot
EntitySnapshot()EntitySnapshot(Vector3d, Vector3f)init(Vector3d, Vector3f): voidgetPosition(): Vector3dgetBodyRotation(): Vector3ftoString(): String
EntityUtils
com.hypixel.hytale.server.core.entity.EntityUtils
EntityUtils()toHolder(int, ArchetypeChunk): HoldergetEntity(Ref, ComponentAccessor): EntitygetEntity(int, ArchetypeChunk): EntitygetEntity(Holder): EntityhasEntity(Archetype): booleanhasLivingEntity(Archetype): booleangetPhysicsValues(Ref, ComponentAccessor): PhysicsValues
ExplosionConfig
com.hypixel.hytale.server.core.entity.ExplosionConfig
ExplosionConfig()
ExplosionUtils
com.hypixel.hytale.server.core.entity.ExplosionUtils
ExplosionUtils()performExplosion(Damage$Source, Vector3d, ExplosionConfig, Ref, CommandBuffer, ComponentAccessor): void
Frozen
com.hypixel.hytale.server.core.entity.Frozen
getComponentType(): ComponentTypeget(): Frozenclone(): Componentclone(): Object
InteractionChain
com.hypixel.hytale.server.core.entity.InteractionChain
InteractionChain(InteractionType, InteractionContext, InteractionChainData, RootInteraction, Runnable, boolean)InteractionChain(ForkedChainId, ForkedChainId, InteractionType, InteractionContext, InteractionChainData, RootInteraction, Runnable, boolean)getType(): InteractionTypegetChainId(): intgetForkedChainId(): ForkedChainIdgetBaseForkedChainId(): ForkedChainIdgetInitialRootInteraction(): RootInteractionisPredicted(): booleangetContext(): InteractionContextgetChainData(): InteractionChainDatagetServerState(): InteractionStaterequiresClient(): booleangetRootInteraction(): RootInteractiongetSimulatedRootInteraction(): RootInteraction
InteractionContext
com.hypixel.hytale.server.core.entity.InteractionContext
fork(InteractionContext, RootInteraction, boolean): InteractionChainfork(InteractionType, InteractionContext, RootInteraction, boolean): InteractionChainfork(InteractionChainData, InteractionType, InteractionContext, RootInteraction, boolean): InteractionChainduplicate(): InteractionContextgetEntity(): RefgetOwningEntity(): Refexecute(RootInteraction): voidgetChain(): InteractionChaingetEntry(): InteractionEntrygetOperationCounter(): intsetOperationCounter(int): voidjump(Label): voidgetOriginalItemType(): ItemgetHeldItemSectionId(): int
InteractionEntry
com.hypixel.hytale.server.core.entity.InteractionEntry
InteractionEntry(int, int, int)getIndex(): intnextForkId(): intgetNextForkId(): intgetState(): InteractionSyncDatasetUseSimulationState(boolean): voidgetTimeInSeconds(long): floatsetTimestamp(long, float): voidgetTimestamp(): longisUseSimulationState(): booleangetClientState(): InteractionSyncDatagetMetaStore(): DynamicMetaStoregetServerDataHashCode(): intgetServerState(): InteractionSyncData
InteractionManager
com.hypixel.hytale.server.core.entity.InteractionManager
InteractionManager(LivingEntity, PlayerRef, IInteractionSimulationHandler)getChains(): Int2ObjectMapgetInteractionSimulationHandler(): IInteractionSimulationHandlersetHasRemoteClient(boolean): voidcopyFrom(InteractionManager): voidtick(Ref, CommandBuffer, float): voidsync(Ref, ChainSyncStorage, SyncInteractionChain): voidcanRun(InteractionType, RootInteraction): booleancanRun(InteractionType, short, RootInteraction): booleanapplyRules(InteractionContext, InteractionChainData, InteractionType, RootInteraction): booleancancelChains(InteractionChain): voidtryStartChain(Ref, CommandBuffer, InteractionType, InteractionContext, RootInteraction): booleanstartChain(Ref, CommandBuffer, InteractionType, InteractionContext, RootInteraction): voidinitChain(InteractionType, InteractionContext, RootInteraction, boolean): InteractionChain
ItemUtils
com.hypixel.hytale.server.core.entity.ItemUtils
ItemUtils()interactivelyPickupItem(Ref, ItemStack, Vector3d, ComponentAccessor): voidthrowItem(Ref, ItemStack, float, ComponentAccessor): RefthrowItem(Ref, ComponentAccessor, ItemStack, Vector3d, float): RefdropItem(Ref, ItemStack, ComponentAccessor): Ref
LivingEntity
com.hypixel.hytale.server.core.entity.LivingEntity
LivingEntity()LivingEntity(World)createDefaultInventory(): InventorycanBreathe(Ref, BlockMaterial, int, ComponentAccessor): booleangetPackedMaterialAndFluidAtBreathingHeight(Ref, ComponentAccessor): longgetInventory(): InventorysetInventory(Inventory): InventorysetInventory(Inventory, boolean): InventorysetInventory(Inventory, boolean, List): InventorymoveTo(Ref, double, double, double, ComponentAccessor): voidcanDecreaseItemStackDurability(Ref, ComponentAccessor): booleancanApplyItemStackPenalties(Ref, ComponentAccessor): booleandecreaseItemStackDurability(Ref, ItemStack, int, int, ComponentAccessor): ItemStackSlotTransactionupdateItemStackDurability(Ref, ItemStack, ItemContainer, int, double, ComponentAccessor): ItemStackSlotTransaction
StatModifiersManager
com.hypixel.hytale.server.core.entity.StatModifiersManager
StatModifiersManager()setRecalculate(boolean): voidqueueEntityStatsToClear(int[]): voidrecalculateEntityStatModifiers(Ref, EntityStatMap, ComponentAccessor): void
UUIDComponent
com.hypixel.hytale.server.core.entity.UUIDComponent
getComponentType(): ComponentTypeUUIDComponent(UUID)getUuid(): UUIDclone(): ComponentgenerateVersion3UUID(): UUIDComponentrandomUUID(): UUIDComponentclone(): Object
DamageDataComponent
com.hypixel.hytale.server.core.entity.damage.DamageDataComponent
DamageDataComponent()getComponentType(): ComponentTypegetLastCombatAction(): InstantsetLastCombatAction(Instant): voidgetLastDamageTime(): InstantsetLastDamageTime(Instant): voidgetLastChargeTime(): InstantsetLastChargeTime(Instant): voidgetCurrentWielding(): WieldingInteractionsetCurrentWielding(WieldingInteraction): voidclone(): Componentclone(): Object
DamageDataSetupSystem
com.hypixel.hytale.server.core.entity.damage.DamageDataSetupSystem
DamageDataSetupSystem(ComponentType)onEntityAdd(Holder, AddReason, Store): voidonEntityRemoved(Holder, RemoveReason, Store): voidgetQuery(): Query
ActiveEntityEffect
com.hypixel.hytale.server.core.entity.effect.ActiveEntityEffect
ActiveEntityEffect()ActiveEntityEffect(String, int, float, float, boolean, boolean, String, float, boolean, DamageCalculatorSystems$Sequence, boolean)ActiveEntityEffect(String, int, float, boolean, String, boolean)ActiveEntityEffect(String, int, boolean, boolean)tick(CommandBuffer, Ref, EntityEffect, EntityStatMap, float): voidgetEntityEffectIndex(): intgetInitialDuration(): floatgetRemainingDuration(): floatisInfinite(): booleanisDebuff(): booleanisInvulnerable(): booleangetDeathMessage(Damage, Ref, ComponentAccessor): MessagetoString(): String
EffectControllerComponent
com.hypixel.hytale.server.core.entity.effect.EffectControllerComponent
getComponentType(): ComponentTypeEffectControllerComponent()EffectControllerComponent(EffectControllerComponent)isInvulnerable(): booleansetInvulnerable(boolean): voidaddEffect(Ref, EntityEffect, ComponentAccessor): booleanaddEffect(Ref, int, EntityEffect, ComponentAccessor): booleanaddEffect(Ref, EntityEffect, float, OverlapBehavior, ComponentAccessor): booleanaddEffect(Ref, int, EntityEffect, float, OverlapBehavior, ComponentAccessor): booleanaddInfiniteEffect(Ref, int, EntityEffect, ComponentAccessor): booleansetModelChange(Ref, EntityEffect, int, ComponentAccessor): voidtryResetModelChange(Ref, int, ComponentAccessor): voidaddActiveEntityEffects(ActiveEntityEffect[]): voidremoveEffect(Ref, int, ComponentAccessor): void
BlockEntity
com.hypixel.hytale.server.core.entity.entities.BlockEntity
getComponentType(): ComponentTypeBlockEntity()BlockEntity(String)assembleDefaultBlockEntity(TimeResource, String, Vector3d): HolderinitPhysics(BoundingBox): SimplePhysicsProviderupdateHitbox(Ref, CommandBuffer): BoundingBoxcreateBoundingBoxComponent(): BoundingBoxsetBlockTypeKey(String, Ref, CommandBuffer): voidgetSimplePhysicsProvider(): SimplePhysicsProvidergetBlockTypeKey(): StringaddForce(float, float, float): voidaddForce(Vector3d): voidconsumeBlockIdNetworkOutdated(): booleanclone(): Component
ProjectileComponent
com.hypixel.hytale.server.core.entity.entities.ProjectileComponent
getComponentType(): ComponentTypeProjectileComponent(String)assembleDefaultProjectile(TimeResource, String, Vector3d, Vector3f): Holderinitialize(): booleaninitializePhysics(BoundingBox): voidonProjectileBounce(Vector3d, ComponentAccessor): voidconsumeDeadTimer(float): booleanbounceHandler(Vector3d, ComponentAccessor): voidimpactHandler(Ref, Vector3d, Ref, ComponentAccessor): voidonProjectileDeath(Ref, Vector3d, CommandBuffer): voidshoot(Holder, UUID, double, double, double, float, float): voidcomputeStartOffset(boolean, double, double, double, float, float, Vector3d): voidisOnGround(): booleangetProjectile(): Projectile
CameraManager
com.hypixel.hytale.server.core.entity.entities.player.CameraManager
getComponentType(): ComponentTypeCameraManager()CameraManager(CameraManager)resetCamera(PlayerRef): voidhandleMouseButtonState(MouseButtonType, MouseButtonState, Vector3i): voidgetMouseButtonState(MouseButtonType): MouseButtonStategetLastMouseButtonPressedPosition(MouseButtonType): Vector3igetLastMouseButtonReleasedPosition(MouseButtonType): Vector3isetLastScreenPoint(Vector2d): voidgetLastScreenPoint(): Vector2dsetLastBlockPosition(Vector3i): voidgetLastTargetBlock(): Vector3iclone(): ComponenttoString(): String
HiddenPlayersManager
com.hypixel.hytale.server.core.entity.entities.player.HiddenPlayersManager
HiddenPlayersManager()hidePlayer(UUID): voidshowPlayer(UUID): voidisPlayerHidden(UUID): boolean
HotbarManager
com.hypixel.hytale.server.core.entity.entities.player.HotbarManager
HotbarManager()saveHotbar(Ref, short, ComponentAccessor): voidloadHotbar(Ref, short, ComponentAccessor): voidgetCurrentHotbarIndex(): intgetIsCurrentlyLoadingHotbar(): boolean
PlayerConfigData
com.hypixel.hytale.server.core.entity.entities.player.data.PlayerConfigData
PlayerConfigData()getBlockIdVersion(): intsetBlockIdVersion(int): voidgetWorld(): StringsetWorld(String): voidgetPreset(): StringsetPreset(String): voidgetKnownRecipes(): SetsetKnownRecipes(Set): voidgetPerWorldData(): MapgetPerWorldData(String): PlayerWorldDatasetPerWorldData(Map): voidgetDiscoveredZones(): SetsetDiscoveredZones(Set): void
PlayerDeathPositionData
com.hypixel.hytale.server.core.entity.entities.player.data.PlayerDeathPositionData
PlayerDeathPositionData(String, Transform, int)getMarkerId(): StringgetTransform(): TransformgetDay(): int
PlayerRespawnPointData
com.hypixel.hytale.server.core.entity.entities.player.data.PlayerRespawnPointData
PlayerRespawnPointData(Vector3i, Vector3d, String)getBlockPosition(): Vector3igetRespawnPosition(): Vector3dgetName(): StringsetName(String): void
PlayerWorldData
com.hypixel.hytale.server.core.entity.entities.player.data.PlayerWorldData
PlayerWorldData(PlayerConfigData)setPlayerConfigData(PlayerConfigData): voidgetLastPosition(): TransformsetLastPosition(Transform): voidgetLastMovementStates(): SavedMovementStatessetLastMovementStates(MovementStates, boolean): voidgetWorldMapMarkers(): MapMarker[]setWorldMapMarkers(MapMarker[]): voidisFirstSpawn(): booleansetFirstSpawn(boolean): voidgetRespawnPoints(): PlayerRespawnPointData[]setRespawnPoints(PlayerRespawnPointData[]): voidgetDeathPositions(): ListaddLastDeath(String, Transform, int): void
UniqueItemUsagesComponent
com.hypixel.hytale.server.core.entity.entities.player.data.UniqueItemUsagesComponent
UniqueItemUsagesComponent()getComponentType(): ComponentTypeclone(): ComponenthasUsedUniqueItem(String): booleanrecordUniqueItemUsage(String): voidclone(): Object
CustomUIHud
com.hypixel.hytale.server.core.entity.entities.player.hud.CustomUIHud
CustomUIHud(PlayerRef)show(): voidupdate(boolean, UICommandBuilder): voidgetPlayerRef(): PlayerRefbuild(UICommandBuilder): void
HudManager
com.hypixel.hytale.server.core.entity.entities.player.hud.HudManager
HudManager()HudManager(HudManager)getCustomHud(): CustomUIHudgetVisibleHudComponents(): SetsetVisibleHudComponents(PlayerRef, HudComponent[]): voidsetVisibleHudComponents(PlayerRef, Set): voidshowHudComponents(PlayerRef, HudComponent[]): voidshowHudComponents(PlayerRef, Set): voidhideHudComponents(PlayerRef, HudComponent[]): voidsetCustomHud(PlayerRef, CustomUIHud): voidresetHud(PlayerRef): voidresetUserInterface(PlayerRef): voidsendVisibleHudComponents(PacketHandler): voidtoString(): String
MovementConfig
com.hypixel.hytale.server.core.entity.entities.player.movement.MovementConfig
getAssetStore(): AssetStoregetAssetMap(): IndexedLookupTableAssetMapMovementConfig(MovementConfig)MovementConfig(String)MovementConfig()getId(): StringgetExtraData(): AssetExtraInfo$DatagetVelocityResistance(): floatgetJumpForce(): floatgetSwimJumpForce(): floatgetJumpBufferDuration(): floatgetJumpBufferMaxYVelocity(): floatgetAcceleration(): floatgetAirDragMin(): float
MovementManager
com.hypixel.hytale.server.core.entity.entities.player.movement.MovementManager
getComponentType(): ComponentTypeMovementManager()MovementManager(MovementManager)resetDefaultsAndUpdate(Ref, ComponentAccessor): voidrefreshDefaultSettings(Ref, ComponentAccessor): voidapplyDefaultSettings(): voidupdate(PacketHandler): voidgetSettings(): MovementSettingssetDefaultSettings(MovementSettings, PhysicsValues, GameMode): voidgetDefaultSettings(): MovementSettingstoString(): Stringclone(): Componentclone(): Object
BasicCustomUIPage
com.hypixel.hytale.server.core.entity.entities.player.pages.BasicCustomUIPage
BasicCustomUIPage(PlayerRef, CustomPageLifetime)build(Ref, UICommandBuilder, UIEventBuilder, Store): voidbuild(UICommandBuilder): void
CustomUIPage
com.hypixel.hytale.server.core.entity.entities.player.pages.CustomUIPage
CustomUIPage(PlayerRef, CustomPageLifetime)setLifetime(CustomPageLifetime): voidgetLifetime(): CustomPageLifetimehandleDataEvent(Ref, Store, String): voidbuild(Ref, UICommandBuilder, UIEventBuilder, Store): voidrebuild(): voidsendUpdate(): voidsendUpdate(UICommandBuilder): voidsendUpdate(UICommandBuilder, boolean): voidclose(): voidonDismiss(Ref, Store): void
InteractiveCustomUIPage
com.hypixel.hytale.server.core.entity.entities.player.pages.InteractiveCustomUIPage
InteractiveCustomUIPage(PlayerRef, CustomPageLifetime, BuilderCodec)handleDataEvent(Ref, Store, Object): voidsendUpdate(UICommandBuilder, UIEventBuilder, boolean): voidhandleDataEvent(Ref, Store, String): voidsendUpdate(UICommandBuilder, boolean): void
PageManager
com.hypixel.hytale.server.core.entity.entities.player.pages.PageManager
PageManager()init(PlayerRef, WindowManager): voidclearCustomPageAcknowledgements(): voidgetCustomPage(): CustomUIPagesetPage(Ref, Store, Page): voidsetPage(Ref, Store, Page, boolean): voidopenCustomPage(Ref, Store, CustomUIPage): voidsetPageWithWindows(Ref, Store, Page, boolean, Window[]): booleanopenCustomPageWithWindows(Ref, Store, CustomUIPage, Window[]): booleanupdateCustomPage(CustomPage): voidhandleEvent(Ref, Store, CustomPageEvent): void
RespawnPage
com.hypixel.hytale.server.core.entity.entities.player.pages.RespawnPage
RespawnPage(PlayerRef, Message, boolean, DeathItemLoss)build(Ref, UICommandBuilder, UIEventBuilder, Store): voidhandleDataEvent(Ref, Store, RespawnPage$RespawnPageEventData): voidonDismiss(Ref, Store): voidhandleDataEvent(Ref, Store, Object): void
PlaySoundPage
com.hypixel.hytale.server.core.entity.entities.player.pages.audio.PlaySoundPage
PlaySoundPage(PlayerRef)build(Ref, UICommandBuilder, UIEventBuilder, Store): voidhandleDataEvent(Ref, Store, PlaySoundPage$PlaySoundPageEventData): voidhandleDataEvent(Ref, Store, Object): void
ChoiceBasePage
com.hypixel.hytale.server.core.entity.entities.player.pages.choices.ChoiceBasePage
ChoiceBasePage(PlayerRef, ChoiceElement[], String)getElements(): ChoiceElement[]getPageLayout(): Stringbuild(Ref, UICommandBuilder, UIEventBuilder, Store): voidhandleDataEvent(Ref, Store, ChoiceBasePage$ChoicePageEventData): voidhandleDataEvent(Ref, Store, Object): void
ChoiceElement
com.hypixel.hytale.server.core.entity.entities.player.pages.choices.ChoiceElement
ChoiceElement(String, String, ChoiceInteraction[], ChoiceRequirement[])ChoiceElement()getDisplayNameKey(): StringgetDescriptionKey(): StringgetInteractions(): ChoiceInteraction[]getRequirements(): ChoiceRequirement[]addButton(UICommandBuilder, UIEventBuilder, String, PlayerRef): voidcanFulfillRequirements(Store, Ref, PlayerRef): booleantoString(): String
ChoiceInteraction
com.hypixel.hytale.server.core.entity.entities.player.pages.choices.ChoiceInteraction
ChoiceInteraction()run(Store, Ref, PlayerRef): voidtoString(): String
ChoiceRequirement
com.hypixel.hytale.server.core.entity.entities.player.pages.choices.ChoiceRequirement
ChoiceRequirement()canFulfillRequirement(Store, Ref, PlayerRef): booleantoString(): String
ItemRepairElement
com.hypixel.hytale.server.core.entity.entities.player.pages.itemrepair.ItemRepairElement
ItemRepairElement(ItemStack, RepairItemInteraction)addButton(UICommandBuilder, UIEventBuilder, String, PlayerRef): void
ItemRepairPage
com.hypixel.hytale.server.core.entity.entities.player.pages.itemrepair.ItemRepairPage
ItemRepairPage(PlayerRef, ItemContainer, double, ItemContext)build(Ref, UICommandBuilder, UIEventBuilder, Store): voidgetItemElements(ItemContainer, double, ItemContext): ChoiceElement[]
RepairItemInteraction
com.hypixel.hytale.server.core.entity.entities.player.pages.itemrepair.RepairItemInteraction
RepairItemInteraction(ItemContext, double, ItemContext)run(Store, Ref, PlayerRef): void
BlockWindow
com.hypixel.hytale.server.core.entity.entities.player.windows.BlockWindow
BlockWindow(WindowType, int, int, int, int, BlockType)getX(): intgetY(): intgetZ(): intgetRotationIndex(): intgetBlockType(): BlockTypesetMaxDistance(double): voidgetMaxDistance(): doublevalidate(Ref, ComponentAccessor): boolean
ContainerBlockWindow
com.hypixel.hytale.server.core.entity.entities.player.windows.ContainerBlockWindow
ContainerBlockWindow(int, int, int, int, BlockType, ItemContainer)getData(): JsonObjectonOpen0(Ref, Store): booleanonClose0(Ref, ComponentAccessor): voidgetItemContainer(): ItemContainerhandleAction(Ref, Store, WindowAction): void
ContainerWindow
com.hypixel.hytale.server.core.entity.entities.player.windows.ContainerWindow
ContainerWindow(ItemContainer)getData(): JsonObjectonOpen0(Ref, Store): booleanonClose0(Ref, ComponentAccessor): voidgetItemContainer(): ItemContainer
ItemContainerWindow
com.hypixel.hytale.server.core.entity.entities.player.windows.ItemContainerWindow
getItemContainer(): ItemContainer
ItemStackContainerWindow
com.hypixel.hytale.server.core.entity.entities.player.windows.ItemStackContainerWindow
ItemStackContainerWindow(ItemStackItemContainer)getData(): JsonObjectonOpen0(Ref, Store): booleanonClose0(Ref, ComponentAccessor): voidgetItemContainer(): ItemContainer
MaterialContainerWindow
com.hypixel.hytale.server.core.entity.entities.player.windows.MaterialContainerWindow
getExtraResourcesSection(): MaterialExtraResourcesSectioninvalidateExtraResources(): voidisValid(): boolean
MaterialExtraResourcesSection
com.hypixel.hytale.server.core.entity.entities.player.windows.MaterialExtraResourcesSection
MaterialExtraResourcesSection()setExtraMaterials(ItemQuantity[]): voidisValid(): booleansetValid(boolean): voidtoPacket(): ExtraResourcesgetItemContainer(): ItemContainersetItemContainer(ItemContainer): void